Player moves around the town, finding items and meeting people. Their objective is to "corrupt" citizens by bringing them specific objects, such as giving cigarettes to little kids or alcohol to their dads. As the game progresses, available area gets bigger and requires player to travel further away and keep more objects in memory to discover correct matches.
Game was created in Unity, in 72 hours, for all standalone platforms and Android. I was responsible for the gameplay logic and overall architecture.
Inner Monsters can be found on Ludum Dare website or played directly in your browser here.
