Game developer · Andrzej Fałkowski Studio

Game development from start to finish.

I've been making games professionally since 2014, working my way from junior to senior developer and team lead. Client code, backends, builds and production: whatever a game needs to ship. I work as an independent contractor.

Currently I'm on the run from Unity hit squads for committing numerous crimes against coding standards, or as I prefer to call them, "coding suggestions".

Now: Lead developer on Vintage Marketplace Simulator, with BoomBit

Work

Commercial games, newest first

With

BoomBit

2023 — now

Started in 2023 on the backend and client of the Clubs sports games, moved through Train King, and since 2025 I've worked across the simulator games: engine upgrades, SDK updates, builds and feature work.

Current project

Lead developer · 2025 — now

Vintage Marketplace Simulator

Kicked off as an intern project and built from scratch in-house. I lead development, prepare builds, and take part in recruitment and the interns' technical supervision.

  • Unity
  • C#
  • Team lead
  • Mentoring

Senior developer · 2025

Taxi Driver Simulator

Built from scratch in-house. Asset delivery system, vehicle manager, navigation.

  • Unity
  • Addressables

Senior developer · 2025 — now

Car Sales Simulator

Main developer on a game taken over from another studio. Car tuning, hired workers, special events, auctions, races, map expansion.

  • Unity
  • C#
  • Jenkins

Senior developer · 2025 — now

Prison Escape Simulator

Taken over from another studio. SDK integration, analytics, builds.

  • Unity
  • SDK integration

Senior developer · 2025

Store Manager Simulator

Shop UI rework, store levels, in-game ads.

  • Unity
  • UI

Senior developer · 2026

Wild West Miner

Gamepad support, save system stability.

  • Unity

Senior developer · 2025 — 2026

Truck Sales Simulator

Launch preparation: tutorial, localisation, store setup.

  • Unity

Senior developer · 2026

Car Mechanic Simulator

Engine upgrade, SDK updates, ads system rework.

  • Unity
  • Ads

Senior developer · 2026

More simulators

Engine upgrades, SDK updates, builds and various improvements.

  • Electronics Store Simulator
  • Car Mechanic Shop Simulator
  • Tattoo Studio Simulator

Senior backend & client developer · 2024 — 2025

Train King Tycoon

Client and server, on a server stack of its own. Store offers, analytics, purchase flow, quality levels, build automation.

  • Unity
  • C#
  • Backend
  • Analytics

Senior client developer · 2024

Archery Club · Shooting Club · Baseball Club

Feature work on the older Clubs titles: character customisation, missions, emotes, daily rewards, scoring and zones rework, first-session improvements.

  • Unity
  • Gameplay
  • FTUE

Senior backend & client developer · 2023 — 2024

Bowling Club

Social features on server and client: guilds, chat, friends, friendly battles, leaderboards. Also special offers, daily rewards and A/B tests.

  • Azure Functions
  • PlayFab
  • Cosmos DB
  • Unity

Senior backend developer · 2023 — 2025

Clubs Template

The shared framework the department's games are built from. Backend modules for guilds, messaging, friends and A/B tests, remote configs, updates and maintenance.

  • Azure Functions
  • PlayFab
  • C#
  • Unity packages

With

Stormbound Games

2021 — 2023

Joined through Sheepyard when it was contracted to revive the game, and stayed on when Stormbound Games was founded to run it.

Lead developer, then producer / developer

Stormbound: Kingdom Wars

Brought a dormant collectible card game back to regular releases. Led client and backend development, then production: release planning, sprints and builds.

  • Unity
  • Node.js
  • Jenkins
  • Production

With

Playsoft

2014 — 2021

Seven years of work-for-hire for publishers like Asmodee, Scopely, Nickelodeon and Square Enix, from junior to lead.

Technical lead · Asmodee Digital

Mysterium

The official digital version of the board game. I owned the whole technical side: real-time asymmetric multiplayer on a backend built for turn-based games, and an AI that plays by association the way people do.

  • Unity
  • Multiplayer
  • Game AI

Lead developer · Nickelodeon · 2019

Super Brawl Universe

Mobile fighting game with the Nicktoons cast. Came in mid-project, refactored the prototype codebase, then led gameplay and features.

  • Unity
  • Entitas

Agile team lead · Scopely / Pierplay

Scrabble GO

Two years on the official Scrabble adaptation: arcade minigames first, then client and backend work across the whole game.

  • Unity
  • .NET
  • MVVM

Developer · Asmodee Digital

Onirim

Turned a solitaire card game into a proper video game: two play modes, leaderboards and almost 60 achievements I designed myself.

  • Unity

Lead developer

Bowling Bash

Real-time multiplayer bowling in odd places. Most of the architecture and game logic, on the first Playsoft project run fully agile.

  • Unity
  • Photon

Lead developer

Fast & Curious

A party racer with race, capture-the-flag and domination modes, built in a single month between bigger projects.

  • Unity
  • Photon

Developer · Square Enix

Puzzle Soccer

Match-3 football. Joined as a junior and ended up handling every technical aspect of the game.

  • Unity

Junior developer · Square Enix · 2014

Hitman GO

The Windows Phone port. My first commercial work.

  • Unity
  • Porting

Mods

What I make when nobody is paying

Custom content for

World of Horror

Mysteries and event packs for the 1-bit cosmic horror RPG, written, drawn and scripted in my spare time.

Custom mystery

Taxing Task of Taking a Taxi

It's a full moon, and suddenly you can't find a single taxi in Shiokawa. What are the drivers up to?

Custom mystery

Pen Pal Prowls Postal

Anonymous postcards in your mailbox take on an increasingly unsettling tone.

Custom mystery

Amateur Acting of Action Auteur

Art requires sacrifice. Will passion prevail over a lack of skill?

Custom mystery

Sinister Scoop of the Sunlit Shuttle

A local tabloid breaks a story about bus passengers seemingly vanishing randomly without a trace...

Event pack

Going Dental

By day: respected members of society, playing doctors in their cushy private offices. By night: deranged figures stalking the city.

Modding

Jagged Alliance 2

Code and art for the community's long-running overhaul of the 1999 tactics classic, and for a stand-alone mod built on it.

Stand-alone mod

Vengeance: Reloaded

A stand-alone JA2 mod with its own executable, new maps, over 20 new characters and a recruitable populace.

Code and art contributions

Jagged Alliance 2 v1.13

Drivable vehicles, the Snitch trait, helicopter repair and refuel, item comparison, externalised taunts and morale, plus Polish translation work.

Game jams

Eleven games, 48 to 72 hours each

About

Education

  • MSc Eng in Informatics, Intelligent Interactive SystemsGdańsk University of Technology · 2012 — 2014
  • Engineer's degree in InformaticsGdańsk University of Technology · 2008 — 2012
  • Development of Cooperative Adventure Games Using HTML5Polish Conference on Computer Games Development, Gdańsk 2013.

University projects

Toolbox

  • Unity
  • C#
  • Azure Functions
  • PlayFab
  • .NET
  • Node.js
  • Photon
  • Jenkins

Languages

  • Polish, native
  • English, C2
  • German, basic