The game
Stormbound is a cross-platform collectible card game with a dedicated community, originally developed by Paladin Studios. Players collect cards, build decks and watch their units march across the board on their own.
After a hiatus, Sheepyard, a studio from Gdańsk, was contracted in 2021 to revive it: first by re-engaging the community, then by taking over maintenance and development.
Bringing it back
I joined the project through Sheepyard in 2021 and soon took over as lead developer. We focused on new features and a regular rhythm of fresh content, which brought the community back to life.
The client is built in Unity and the backend in Node.js, with fully custom systems for multiplayer, profile management and configuration. The architecture is robust but simple: a service-based structure that keeps view and logic apart, without a strict framework on top.
From lead developer to producer
In 2022 I moved over to work with Stormbound Games, a new company founded to run the game, as producer and developer. The job covered both sides of the table.
- Release planning. Deciding with the product owner what shipped and when.
- Running the process. User stories, weekly retrospectives, sprint planning and grooming, down to task breakdowns for single features.
- Builds and releases. Everything from starting a build on Jenkins to pressing the magic buttons for live release on every platform.
- Still coding. Code reviews, merge requests and onboarding junior developers.
Stormbound is a deeply strategic game that I'm proud to have worked on. The art of the cards, the depth of the tactics and a vocal, feedback-driven community made it a highlight of my career.






